2014
02-13

# Five in a Row

The ACM Team of WHU is planning an online AI arena for Go-bang (Five in a Row). Now, we need some help.

We all know the famous game "Five in a Row". It is traditionally played with go pieces (black and white stones) on a go
board (15×15 intersections). The winner is the first player to get an unbroken row of five stones horizontally, vertically, or
diagonally.

We now have an uncompleted game, that is to say, yet no one won. You are required to tell us that whether the next player
could win within one step or not.

The input consists of multiple test cases. The first line of input contains an integer T, which is the number of test cases.

Each test case is a 15 * 15 go board, ‘B’ represent for a black stone while ‘W’ for white ones. ‘.’ represents cross with no
stone represented by 0.

[Technical Specification]
T is an integer, and T <= 20.
The number of white stones is either equal or 1 less than the number of black stones.
There is at least ONE ‘.’ in each test case.
Test cases are separated by ONE empty line.
You can assume that black player goes first.

The input consists of multiple test cases. The first line of input contains an integer T, which is the number of test cases.

Each test case is a 15 * 15 go board, ‘B’ represent for a black stone while ‘W’ for white ones. ‘.’ represents cross with no
stone represented by 0.

[Technical Specification]
T is an integer, and T <= 20.
The number of white stones is either equal or 1 less than the number of black stones.
There is at least ONE ‘.’ in each test case.
Test cases are separated by ONE empty line.
You can assume that black player goes first.

2
........W......
..W......W...B.
.W....B........
.W.......W.....
..BB....W......
...B...........
....B........WW
...........B...
....W..........
.W..B.B....WBB.
BW........B.W.B
...............
W.....BB.W....W
B..B.W.BB....B.
........WW.....

...B...W..BBW..
W..WBW..W...B..
...W..WBW......
.....BWW..B.B..
..BW.B.B..W....
B..W..WBW......
B......B......W
B.B...B....W...
....B.WB...B...
B.W............
.....WW...B....
..B.....B...W.W
.W.........WBW.
B..............
..W.B...W..W..B 

NO
YES

/*

*/
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<algorithm>
#include<iostream>
#include<queue>
#include<map>
#include<stack>
#include<set>
#include<math.h>
using namespace std;
typedef long long int64;
//typedef __int64 int64;
typedef pair<int64,int64> PII;
#define MP(a,b) make_pair((a),(b))
const int maxn = 18;
const int inf = 0x7fffffff;
const double pi=acos(-1.0);
const double eps = 1e-8;
char mat[ maxn ][ maxn ];
bool flag;
const int dx[]={1,-1,0,0,-1,-1,1,1};
const int dy[]={0,0,1,-1,-1,1,-1,1};

bool in( int x,int y ){
if( x>=0&&x<15&&y>=0&&y<15 )
return true;
else
return false;
}

bool Judge( int x,int y,char xx ){
for( int i=0;i<8;i++ ){
int tx = x+dx[i];
int ty = y+dy[i];
if( in(tx,ty)==true&&mat[tx][ty]==xx )
return true;
}
return false;
}

int bfs( int x,int y,char xx ){

int tx = x+1;
int ty = y;
int cnt = 0;
while( tx<15 ){
if( mat[tx][ty]==xx ){
cnt++;
tx++;
if( cnt>=4 ) break;
}
else
break;
}
tx = x-1;
while( tx>=0 ){
if( mat[tx][ty]==xx ){
cnt++;
tx--;
if( cnt>=4 ) break;
}
else
break;
}
if( cnt>=4 ) return 5;
//row to "5"
tx = x;
ty = y+1;
cnt = 0;
while( ty<15 ){
if( mat[tx][ty]==xx ){
cnt++;
ty++;
if( cnt>=4 ) break;
}
else
break;
}
ty = y-1;
while( ty>=0 ){
if( mat[tx][ty]==xx ){
cnt++;
ty--;
if( cnt>=4 ) break;
}
else
break;
}
if( cnt>=4 ) return 5;
// col to "5"
tx = x+1;
ty = y+1;
cnt = 0;
while( tx<15&&ty<15 ){
if( mat[tx][ty]==xx ){
cnt++;
tx++;
ty++;
if( cnt>=4 ) break;
}
else
break;
}
tx = x-1;
ty = y-1;
while( tx>=0&&ty>=0 ){
if( mat[tx][ty]==xx ){
cnt++;
tx--;
ty--;
if( cnt>=4 ) break;
}
else
break;
}
if( cnt>=4 ) return 5;
//right up to "5"
tx = x-1;
ty = y+1;
cnt = 0;
while( tx>=0&&ty<15 ){
if( mat[tx][ty]==xx ){
cnt++;
tx--;
ty++;
if( cnt>=4 ) break;
}
else
break;
}
tx = x+1;
ty = y-1;
while( tx<15&&ty>=0 ){
if( mat[tx][ty]==xx ){
cnt++;
tx++;
ty--;
if( cnt>=4 ) break;
}
else
break;
}
if( cnt>=4 ) return 5;
//left up to "5"
return -1;
}

int main(){
int T;
scanf("%d",&T);
while( T-- ){
int cnt1 = 0;
int cnt2 = 0;
for( int i=0;i<15;i++ ){
scanf("%s",mat[i]);
for( int j=0;j<15;j++ ){
if( mat[i][j]=='W' ) cnt1++;
if( mat[i][j]=='B' ) cnt2++;
}
}
char xx ;
if( cnt1==cnt2 ) xx = 'B';
else xx = 'W';
flag = false;
for( int i=0;i<15;i++ ){
for( int j=0;j<15;j++ ){
if( mat[i][j]=='.'&&Judge( i,j,xx )==true ){//i,j周围有 xx
if( bfs( i,j,xx )>=5 ){
flag = true;
break;
}
}
}
if( flag==true ) break;
}
if( flag ) puts("YES");
else puts("NO");
}
return 0;
}

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