2014
11-30

# New Game

Problem Description
While ZSTU’s acmers were coding, coach Yehr was so bored that he created a new game to kill time. And the game is called “Yehr Game” because of the inventer.
Yehr Game is a board game involving two players. It is played on a board with 40 squares arranged in an ten-by-four grid. At the beginning of the game each player controls four pieces: one acm, one bahamas, one cab and one daze. If one player has no pieces
to move, he lost the game.
Setup:
Yehr Game is played on a rectangle board of ten rows and four columns. The pieces are divided, by convention, into red and black sets. The players are referred to as "Red" and "Black", and each begins the game with four pieces of the specified color. These
consist of one acm, one bahamas, one cab and one daze.

Movement:
First, they setup their pieces on the board.
(1) the piece red acm can be placed on A1~,A2,A3,A4,A5;the piece black acm A6~A10;
(2) the piece red bahamas can place on B1~B5; the piece black Bahamas B6~B10;
(3) the piece red cab can place on C1~C5; the piece black cab C6~C10;
(4) the piece red daze cab can place on D1~D5; the piece black daze D6~D10;
Second, they determine who moves first by dice. After the initial move, the players alternately move one piece at a time.
Each chess piece has its own style of moving.
(1) Acm can only move one direction: red from left to right; black from right to left. Acm can only move to the next square. If one player’s acm moves to a square with the opponent acm, he win the game.
(2) Bahamas and cab can move two direction: from left to right or from right to left. And they can move any number of squares but may not leap over other pieces.
(3) Daze can only move one direction: red from right to left; black from left to right.Daze can only move to the next square. In order to win the game, every clever player places the red daze on d5 and the black on d6.
Of Course, we assume that all players are clever.

Input
The input contains several test cases.
Each test case contains three lines:
First line contains one integer number 0 or 1: 0 indicated red move first and 1 black first.
Second line contains four integer numbers r1, r2, r3, r4 indicating the four red pieces’ square. For example, r3=3 indicating the red cab on C3.
Third line contains four integer numbers k1, k2, k3, k4 indicating the four black pieces’ square. For example, k1=9 indicating the black acm on A9.
We assume that r4 is always 5, and K4 is 6.

Output
For each test case, if red win print Red in a single line, else print Black.

Sample Input
0
4 5 5 5
7 6 6 6

Sample Output
Red

(1) the piece red acm can be placed on A1~,A2,A3,A4,A5;the piece black acm A6~A10;

(2) the piece red bahamas can place on B1~B5; the piece black Bahamas B6~B10;

(3) the piece red cab can place on C1~C5; the piece black cab C6~C10;

(4) the piece red daze cab can place on D1~D5; the piece black daze D6~D10;

SG函数

D:r4和k4不属于SG游戏，因为在D这个游戏里，两个玩家是互相独立的。所以r4和k4代表各自的机会，通俗的说就是我们玩魂斗罗时候的“命”

B,C:这两个游戏的SG函数都是b,c 即一个nim子游戏。

A：此游戏的SG函数值为a%2

即ABC的败局扭转给后手。显然后手也只能在D中操作挽回败局。故谁在D
中的缓冲区大谁就必胜。通俗的说就是局势以定的时候玩家拼命，谁命多，
谁就胜了。

否则，a的状态只能到达a-1所以sg(A)=a%2

手下一步操作只要再把b减到0，一直下去，先手不能再增加时，还是败了。
然而b>0时的状态不好说，如果我们只考虑b只能减小，那不就成了nim子游
戏了吗。事实上b的增大操作我们称为无效操作，因为处于优势的玩家可以
不靠增加b来取状态，处于劣势的玩家即使增加了b，下一玩家再取回来就可
以了。所以B与NIM子游戏等价。

#include <iostream>
#include <cstdio>
using namespace std;

int red[10],black[10],first;

int solve(){
if(black[1]-red[1]==1) return first;
if(red[4]-1>10-black[4]) return 0;
if(red[4]-1<10-black[4]) return 1;
int sg=0;
sg^=(black[2]-red[2]-1);
sg^=(black[3]-red[3]-1);
sg^=(black[1]-red[1])%2;
if(sg) return first;
else return first^1;
}

int main(){
while(scanf("%d",&first)!=EOF){
for(int i=1;i<=4;i++) scanf("%d",&red[i]);
for(int i=1;i<=4;i++) scanf("%d",&black[i]);
if ( !solve() ) printf("Red\n");
else printf("Black\n");
}
return 0;
}


1. 第一题是不是可以这样想，生了n孩子的家庭等价于n个家庭各生了一个1个孩子，这样最后男女的比例还是1:1

2. 我还有个问题想请教一下，就是感觉对于新手来说，递归理解起来有些困难，不知有没有什么好的方法或者什么好的建议？