2015
07-16

Scaring the Birds

It’s harvest season now!
Farmer John plants a lot of corn. There are many birds living around his corn field. These birds keep stealing his corn all the time. John can’t stand with that any more. He decides to put some scarecrows in the field to drive the birds away.
John’s field can be considered as an N×N grid which has N×N intersections. John plants his corn on every intersection at first. But as time goes by, some corn were destroyed by rats or birds so some vacant intersections were left. Now John wants to put scarecrows on those vacant intersections and he can put at most one scarecrow on one intersection. Because of the landform and the different height of corn, every vacant intersections has a scaring range R meaning that if John put a scarecrow on it, the scarecrow can only scare the birds inside the range of manhattan distance R from the intersection.

The figure above shows a 7×7 field. Assuming that the scaring range of vacant intersection (4,2) is 2, then the corn on the marked intersections can be protected by a scarecrow put on intersection (4,2).
Now John wants to figure out at least how many scarecrows he must buy to protect all his corn.

There are several test cases.
For each test case:
The first line is an integer N ( 2 <= N <= 50 ) meaning that John’s field is an N×N grid.
The second line is an integer K ( 0<= K <= 10) meaning that there are K vacant intersections on which John can put a scarecrow.
The third line describes the position of K vacant intersections, in the format of r1,c1,r2,c2 …. rK,ck . (ri,ci) is the position of the i-th intersection and 1 <= r1,c1,r2,c2 …. rK,ck <= N.
The forth line gives the scaring range of all vacant intersections, in the format of R1,R2…RK and 0 <= R1,R2…RK <= 2 × N.
The input ends with N = 0.

There are several test cases.
For each test case:
The first line is an integer N ( 2 <= N <= 50 ) meaning that John’s field is an N×N grid.
The second line is an integer K ( 0<= K <= 10) meaning that there are K vacant intersections on which John can put a scarecrow.
The third line describes the position of K vacant intersections, in the format of r1,c1,r2,c2 …. rK,ck . (ri,ci) is the position of the i-th intersection and 1 <= r1,c1,r2,c2 …. rK,ck <= N.
The forth line gives the scaring range of all vacant intersections, in the format of R1,R2…RK and 0 <= R1,R2…RK <= 2 × N.
The input ends with N = 0.

4
2
2 2 3 3
1 3
4
2
2 2 3 3
1 4
0

-1
1

1.对于每种情况，如果用光搜，由于没有结束判断，所以要遍历所有的作用范围内的点。以最坏情况记，每种情况都要遍历n^2*k(k为情况中要放稻草人的位置数)次。这种复杂度有点高，至于会不会爆，就没试过了。。而枚举所有玉米点，就只用n^2时间了。

2.还有注意的是，放稻草人的位置不用覆盖。。一开始没发现，wa了3次。。

#include <cstdio>
#include <cmath>
#include <cstring>
#include <algorithm>
#include <iostream>
using namespace std;
typedef __int64 LL;
const int INF=1e9;
const int maxn=3000;
struct node{
int x,y,r;
}e[11],f[11];
int ans,map[55][55];
int get_sum(int a)
{
int s=0;
while(a)
{
if(a&1)s++;
a=a>>1;
}
return s;
}
void find(int x,int n)
{

int i=0,j,k,t=0,tt;
tt=get_sum(x);
if(tt>=ans)return;
while(x)
{
if(x&1)
{
f[t++]=e[i];
}
x=x>>1;
i++;
}
//cout<<t<<endl;
for(i=1;i<=n;i++)
{
for(j=1;j<=n;j++)
{
if(map[i][j])continue;
for(k=0;k<t;k++)
{
if(abs(f[k].x-i)+abs(f[k].y-j)<=f[k].r)break;
}
if(k>=t)return;
}
}
ans=tt;
}
int main()
{
int n;
while(scanf("%d",&n)!=EOF)
{
if(n==0)break;
int i,j,k,m,t,p,q;
memset(map,0,sizeof(map));
ans=INF;
scanf("%d",&m);
for(i=0;i<m;i++)
{
scanf("%d%d",&e[i].x,&e[i].y);
map[e[i].x][e[i].y]=1;
}
for(i=0;i<m;i++)
scanf("%d",&e[i].r);
find((1<<m)-1,n);
//cout<<n<<endl;
if(ans==INF){printf("-1\n");continue;}
for(i=0;i<(1<<m);i++)
find(i,n);
printf("%d\n",ans);
}
return 0;
}

1. 游戏中的扎营设置里没有啊？游戏设置中只能设置友军1/2伤害~没有享受到敌方NPC那样恐怖的减伤啊~而且队友NPC作为敌人的时候就得到那样的减伤了～(┬＿┬)